I’m a fan of most-things-map, but this one has me really sad. Final Fantasy XIII has was released in the last weeks of 2009 in Japan, and has already been heavily criticized for its extremely linear playtime and at times lack of actual user-control. Some have described the game like hitting buttons to watch a CG movie. But with regards to the linear comments and critiques, take a look at the following map, which is approximately the first 6 hours of gameplay, and you’ll understand why RPG-fans and non-linear gamers alike are upset, quite upset:

go here, get this, go there, do that, beat that boss, proceed to next room, cross bridge, keep going, don’t turn, just straight. booooooooooooring!